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Cogl


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Enum Cogl.MaterialFilter

Import line: Cogl = imports.gi.Cogl;
GIR File: Cogl-1.0.gir
C documentation: CoglMaterialFilter
Enum : MaterialFilter
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Texture filtering is used whenever the current pixel maps either to more than one texture element (texel) or less than one. These filter enums correspond to different strategies used to come up with a pixel color, by possibly referring to multiple neighbouring texels and taking a weighted average or simply using the nearest texel.
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Class / Namespace Method / Signal / Properties
Cogl
Method
Cogl.material_layer_get_mag_filter (void* layer) : Cogl.MaterialFilter
Queries the currently set downscaling filter for a material later
Cogl
Method
Cogl.material_layer_get_min_filter (void* layer) : Cogl.MaterialFilter
Queries the currently set downscaling filter for a material layer
Cogl
Method
Cogl.material_set_layer_filters (void* material, Number layer_index, MaterialFilter min_filter, MaterialFilter mag_filter) : none
Changes the decimation and interpolation filters used when a texture is drawn at other scales than 100%.
Documentation generated by Introspection Doc Generator Loosely Based on JsDoc Toolkit on Tue Jun 22 2010 16:32:40 GMT+0800 (HKT)