c
GObject.Object
Clutter.Shader
Import line: | Clutter = imports.gi.Clutter; |
GIR File: | Clutter-1.0.gir |
C documentation: | ClutterShader |
Class : | Shader |
Extends: | GObject.Object |
Properties | Defined By | |
---|---|---|
compiled : gboolean
read only
|
Clutter.Shader | |
enabled : gboolean
|
Clutter.Shader | |
fragment_source : String
|
Clutter.Shader | |
parent : GObject.Object
read only
|
Clutter.Shader | |
priv : Clutter.ShaderPrivate
read only
|
Clutter.Shader | |
vertex_source : String
|
Clutter.Shader |
Method / Constructor | Defined By | |
---|---|---|
new Clutter.Shader
(Object properties)
Create a new Clutter.Shader
Create a new Clutter.Shader
|
||
Clutter.Shader.error_quark
()
:
guint32
|
Clutter.Shader | |
compile
()
:
gboolean
|
Clutter.Shader | |
get_cogl_fragment_shader
()
:
void*
|
Clutter.Shader | |
get_cogl_program
()
:
void*
|
Clutter.Shader | |
get_cogl_vertex_shader
()
:
void*
|
Clutter.Shader | |
get_fragment_source
()
:
String
|
Clutter.Shader | |
get_is_enabled
()
:
gboolean
|
Clutter.Shader | |
get_vertex_source
()
:
String
|
Clutter.Shader | |
is_compiled
()
:
gboolean
|
Clutter.Shader | |
release
()
:
none
|
Clutter.Shader | |
Clutter.Shader | ||
set_is_enabled
(gboolean enabled)
:
none
|
Clutter.Shader | |
|
Clutter.Shader | |
Clutter.Shader |
None |
Class / Namespace | Method / Signal / Properties |
---|---|
Clutter.Actor
Method |
get_shader
()
:
Clutter.Shader
|
Clutter.Actor
Method |
|