Import line: | Clutter = imports.gi.Clutter; |
GIR File: | Clutter-1.0.gir |
C documentation: | ClutterStateKey |
Struct : | StateKey |
None |
Method / Constructor | Defined By | |
---|---|---|
get_mode
()
:
guint32
Retrieves the easing mode used for state_key.
Retrieves the easing mode used for state_key.
|
Clutter.StateKey | |
get_object
()
:
GObject.Object
Retrieves the object instance this ClutterStateKey applies to.
Retrieves the object instance this ClutterStateKey applies to.
|
Clutter.StateKey | |
get_post_delay
()
:
gdouble
Retrieves the duration of the pause after transitioning is complete
as a fraction of the total transition time.
Retrieves the duration of the pause after transitioning is complete
as a fraction of the total transition time.
|
Clutter.StateKey | |
get_pre_delay
()
:
gdouble
Retrieves the pause before transitioning starts as a fraction of
the total transition time.
Retrieves the pause before transitioning starts as a fraction of
the total transition time.
|
Clutter.StateKey | |
get_property_name
()
:
String
Retrieves the name of the property this ClutterStateKey applies to
by the ClutterStateKey and should never be modified or freed
Retrieves the name of the property this ClutterStateKey applies to
by the ClutterStateKey and should never be modified or freed
|
Clutter.StateKey | |
get_property_type
()
:
Number
Retrieves the GType of the property a key applies to
You can use this type to initialize the GValue to pass to clutter_state_key_get_value()
Retrieves the GType of the property a key applies to
You can use this type to initialize the GValue to pass to clutter_state_key_get_value()
|
Clutter.StateKey | |
get_source_state_name
()
:
String
Retrieves the name of the source state of the state_key
if this is the generic state key for the given property when transitioning to the target state.
Retrieves the name of the source state of the state_key
if this is the generic state key for the given property when transitioning to the target state. The returned string is owned by the ClutterStateKey and should never be modified or freed
|
Clutter.StateKey | |
get_target_state_name
()
:
String
Get the name of the source state this ClutterStateKey contains,
or NULL if this is the generic state key for the given property when transitioning to the target state.
Get the name of the source state this ClutterStateKey contains,
or NULL if this is the generic state key for the given property when transitioning to the target state. the key is generic
|
Clutter.StateKey | |
Copies of the value for a ClutterStateKey into value
The GValue needs to be already initialized for the value type of the property or to a transformable type
Copies of the value for a ClutterStateKey into value
The GValue needs to be already initialized for the value type of the property or to a transformable type
|
Clutter.StateKey |
None |